We're all here for that sweet, sweet loot By making quest potions cost more than $5 per day, you are alienating a huge portion of your player base. This takes on a whole new meaning after the HUGE increase in the price of quest potions. I would love to hear anyone's thoughts on the below ideas. Will the idea keep current players and grow the player base?.Will the idea make the game more fun or engaging?.What is the best way to implement the idea?.I understand all these ideas may be difficult to implement. While it does deserve plenty of praise, it has a ways to go to compete with the big boys. Far too often every post is about how awesome the game is. I'm hoping to stir up some constructive criticism with this post. I have a feeling this post might be long so maybe I'll add more detailed posts about some of the topics later on in the week. No matter how much of a whale fest that game is, an FTP player can still compete and finish the hardest parts of the game by simply playing the game. Let's just steal their good ideas, please! They do a lot of stuff right that keeps you coming back to play. If you've watched a Youtube video in the past 2 years, I'm sure you've seen an ad for it. I'm going to lift a lot of these ideas from one of the most addicting collectible games I can think of Raid: Shadow Legends. I recently had a drunk discussion with a friend, and wanted to share some of the insights we came up with that could make Splinterlands a better game that will continue to grow. Sure I'm a noob but have extensive experience in gaming and collectibles. So take everything I'm posting with a grain of salt. OK, as a new player I've been enjoying playing Splinterlands for about two weeks now.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |